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A gamer girls life could hardly get any better; the popular massively multiplayer game Second Life will soon be ready for full integration with the Oculus Rift, and that means Second Life sex in virtual reality!  If you’ve never played it, you’ve undoubtedly heard about it (unless you have lived in a cave over the last 10 years). Second Life is all about immersing yourself in an indescribably massive fantasy world, and full immersion is what the Rift is all about. Although the Second Life social structure has gone somewhat downhill since it’s inception (despite boasting 1 million regular players it often feels quite empty) my first days nearly a decade ago in Second Life were nothing short of amazing; but after playing it for years, staring at my character walking around on the screen began to lack some connection, even if it was an online social game. Now that the Oculus Rift is available, I can actually walk around in the world that I have spent so much time only looking at before! Linden Labs released a video on September 26th that highlighted improvements and future updates.  The words, “Virtual Reality headset support. Coming soon” were displayed near the end along with an image of a man playing Second Life with a Rift headset; and more recently in May they introduced us to the Project Viewer which features full support including automatic hardware detection and calibration, UI support and a redesigned first-person view that integrates perfectly with VR.

Given how much they are putting into it, it’s apparent that the company sees VR integration as a way to revive its popularity by increasing immersion, and they are probably not too far off.

Touch me.
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Let’s get Virtual baby.

The first thing most people do when they take that initial step into Second Life is look around for a place to socialize with other players. Yet a few years after I started, everywhere I went just seemed empty and I couldn’t find people who wanted to chat. The only places that seemed busy were the “sex hangouts.” With a considerable percentage of people in SL already focused on sex, it seems like a natural evolution that can only get better with the Oculus Rift; Second Life was not created with Oculus and VR technology in mind, however, and proper integration may take some time and is bound to hit a few speed bumps as they move forwards. Can Linden Labs compete with companies who have designed games specifically for the Rift from the start? Given the amount of time they have been in the development business I think it is a definite possibility; and while Second Life’s implementation of the Rift will almost certainly increase the popularity of virtual reality sexual activities, the ultimate success in the adult industry will come when tactile peripherals are incorporated as well. Then the user can both see and feel what is happening on screen.

The technology to produce fully immersive games like this now is not far away, and the overwhelming demand for the ultimate safe sex experience will definitely speed up the process; the hardware manufacturers of teledildonics devices just need to keep up with the game developers. Some of the larger companies, such as Linden Labs, do not consider themselves in the sex industry and may not be on the forefront of these developments. The Sony VR headset for the PS4, Project Morpheus for example, does not currently include explicit games in their business model and given past developments in console based adult gaming, it’s unlikely that they ever will. Third party mods and independent PC games focused on virtual reality sex may continue to be the solution for what promises to be a massive market for the sex industry.

Developers would be silly to ignore the growing interest in VR porn. The financial rewards of designing a world where gamers can experience all their role-playing fantasies could be great.  Expecting a few hitches along the way before a successful game is created, after the first one hits the market, the porn industry will never be the same.

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